Genre: City building, Simulation
Year: 1989
Developed by: Maxis
Published by: Maxis
Platforms: Too many to list here (Windows)
#487
Feeling Like: I should never be in charge of anything bigger than a closet
As I stare out of my window at 32,000 feet over the American Midwest, I’m easily reminded of why I love city building games. It’s much harder to see chaos from this high up. Roads and hills become brush strokes in a painting. Everything is simple and has a place in the tableau. Not only can I see further, I see things as I’ve never before.
Some categories get the benefit of the doubt from me. Role Playing Games, naturally. Tower defense, surely. City building, above all, absolutely. I don’t care what the mechanics are, I don’t care how advanced or dated the graphics are. The soundtrack is almost irrelevant, though SimCity games often have outstanding ones. All I want to do is plan, execute and watch my little citizens go to work as I gaze from above. The eye in the sky, always watching.

I mean sure, the screenshot makes the game look more like one of those kick ass mats your friend had that seemingly covered the entire rumpus room instead of a piece of interactivity. Even though that mat was as three dimensional as the game itself, it hardly mattered. Roads were not only orderly constructs, but a pathway into the unknown. Look at all this land. I’ll never own this much land in my lifetime and I can put anything there. Although, I probably should put a fire department since my little Sims seem incapable of doing anything but getting stuck in traffic and burning their houses down on a nightly basis.